Due to the concerns for time-occupying devices expressed by the
pedagogues, and to our personal fascination of technology that unnoticed makes
the everyday life easier, we looked into the principles of calm
technology.
Technology is calm when it interacts with you in the periphery of your consciousness, as opposed to the center of the attention. Calm technology does not attract attention, but merely draws attention if it’s necessary. An example is the motor sound in a car, which is not perceived consciously unless it sounds wrong and thereby provides indication that something is wrong with the car.
We are interested in ways to use Calm Technology to shape the product in a way that information resides in the periphery of the users attention, but easily can be fetched if needed, or be used subconsciously to create an overview or a feeling. In this way we might be able to provide the user with an “extra sense”, or feeling for certain things, without interrupting.
Technology is calm when it interacts with you in the periphery of your consciousness, as opposed to the center of the attention. Calm technology does not attract attention, but merely draws attention if it’s necessary. An example is the motor sound in a car, which is not perceived consciously unless it sounds wrong and thereby provides indication that something is wrong with the car.
We are interested in ways to use Calm Technology to shape the product in a way that information resides in the periphery of the users attention, but easily can be fetched if needed, or be used subconsciously to create an overview or a feeling. In this way we might be able to provide the user with an “extra sense”, or feeling for certain things, without interrupting.