Friday, 8 August 2014

User-test with children


To test our ideas and hypothesis about the design of the product, we made a user-test with children, of functional prototypes. Beforehand we discussed the purpose of the test and sat up some survey questions that the test would attempt to answer. While answering our concrete questions we also wanted to observe the spontaneous reactions of the children to the objects, and see if we could develop games for an interactive product with them. We went out with 16 children and two caretakers to “Oxbjerget”, an open nature area just outside Copenhagen. With the test we wanted to try out light and vibration as ways to communicate physical boundaries. Due to propositions from professor Jan Kampmann, we furthermore wanted to test the children’s understanding of direction shown on a compass.

In advance of the test we made one prototype of a wristband with a small telephone inside that could vibrate when we called it, and three other prototypes of wristbands that could change colours with a remote controller. Additionally, we brought a compass for testing the children’s understanding of direction.

 
We put the vibration wristbands on two different children, on the age of 5 and 3, and told them that there was an invisible boundary around them, and that the wristbands would vibrate if they went further away than this boundary. When the children looked occupied in other things and crossed a certain point, we would call the phone in their wristbands. They both understood the signal, though they where a bit confused of what to do when it happened. An interesting observation was that both of the children asked us when they could take the wristbands off. Maybe this was because of the “negative” communication of the wristband, and because the children could not use it themselves.

We tried the wristbands that could create and change light in different colours with two groups of three children. They thought right away that it was fun, and there was competition to join the experiment. We told them that the wristbands changed colours if they were put together. The colour-change quickly became a game and there was created contact between the children, because they had to approach others with wristbands to change colour. Inspired from a game they played previously, where some of the children were zombies in the forest, they agreed that the red colour was the zombie colour. When a zombie caught someone, this wristband would also have to be red and another zombie was created. In the game it became preferred to be red, and because both colours changed when wristbands were put together, some children tried to hold on to their colour by keeping it away from the others.    

The last test we made with the children, was to give them a compass in their hand and ask if they could walk the way the arrow pointed. It went okay, even though they got a bit confused when the arrow switched direction. To elaborate on the children’s understanding of physical location in relation to themselves and others, and explore the creation of location-based games, we have planned another user-test.