Friday, 8 August 2014

Future perspectives for the product


As said before, we imagine that the basic functions of the wristband can be used in many different games and learning activities. An extension for further development can be to make possibilities for more customized product set-up, controlled trough for example the app connected to the wristbands. The wristbands could be configured to specific situations such as public transportation or walking in traffic, as well as to more complex group-games where team members could be interconnected and spatial locations of importance could be represented.

The concept of seeing where others are, like looking at a radar or compass that shows people, has possibilities of usage also outside the kindergarten scenario that we chose to work with.


We believe that the idea of group navigation – almost like a group sense – can be used in many other situations, like for example sports and mass gatherings such as demonstrations and festivals.

Conclusion on the so far product




What we have now is a tool-toy for group navigation. The functions are described in the scheme underneath, and include colour-change, vibration signals and giving direction. These functionalities we imagine can be used as a platform for both adults and children, to make games and learning activities.
 

Developing the shape of the wristbands


In relation to the design of the shape of the wristbands, we had to account for two contradicting needs: The wristbands should be used for play, and be something the children will feel is fun to wear, but at the same time be serious and tell the child when it is too far away and have to turn around. It should not look like a toy when it is also used authoritatively. For the caretaker, large responsibility has partly passed on to a technological product, and it is therefore important that the product expresses stability and reliability.
 

Furthermore, it is a highly sophisticated technological product that is demanded to be humane, simple and non-disturbing in its appearance. As one of the caretakers we spoke to was explaining: “I already have 22 children to keep an eye on, I simply do not have time for guarding yet another thing”. The development of the shape has been long and difficult, because of the relatively small possibilities for expression a wristband have, but we have ended up with a shape we feel meets all the needs, and as well is aesthetically pleasant.  


Testing again with children


We made new prototypes in order to test how the children could read representations of direction and explore possibilities of location-based games.
 
A simple prototype was a paper wristband on which we drew dots in direction of the other children on the spot. They understood this representation intuitively and responded correct continuously throughout the test when they were asked to point in the direction of the respective dots.
 
 We brought three smartphones, all with an app that could locate the other smartphones on a map. We divided the children into groups and each group followed an adult with a smartphone. We played a game of hide and seek, where the groups could see each other on a map, so the seeker could locate the hider, but the hider could also run when the seeker came close. The children were very into the game, but they had difficulties in reading the map without help from an adult, and ended up not trying to read the map. We also brought the compass again, and the children understood the direction, and used it for finding treasures that we had hidden in the direction of North. This of course did not work precisely, when the children came closer to the treasure, because the arrow just pointed North.
 
From the tests we could see that the children had intuitive understanding of the direction of different points, in contrast to representations on a map, and also that the games we organised was fun for the children and made them run a lot.


User-test with children


To test our ideas and hypothesis about the design of the product, we made a user-test with children, of functional prototypes. Beforehand we discussed the purpose of the test and sat up some survey questions that the test would attempt to answer. While answering our concrete questions we also wanted to observe the spontaneous reactions of the children to the objects, and see if we could develop games for an interactive product with them. We went out with 16 children and two caretakers to “Oxbjerget”, an open nature area just outside Copenhagen. With the test we wanted to try out light and vibration as ways to communicate physical boundaries. Due to propositions from professor Jan Kampmann, we furthermore wanted to test the children’s understanding of direction shown on a compass.

In advance of the test we made one prototype of a wristband with a small telephone inside that could vibrate when we called it, and three other prototypes of wristbands that could change colours with a remote controller. Additionally, we brought a compass for testing the children’s understanding of direction.

 
We put the vibration wristbands on two different children, on the age of 5 and 3, and told them that there was an invisible boundary around them, and that the wristbands would vibrate if they went further away than this boundary. When the children looked occupied in other things and crossed a certain point, we would call the phone in their wristbands. They both understood the signal, though they where a bit confused of what to do when it happened. An interesting observation was that both of the children asked us when they could take the wristbands off. Maybe this was because of the “negative” communication of the wristband, and because the children could not use it themselves.

We tried the wristbands that could create and change light in different colours with two groups of three children. They thought right away that it was fun, and there was competition to join the experiment. We told them that the wristbands changed colours if they were put together. The colour-change quickly became a game and there was created contact between the children, because they had to approach others with wristbands to change colour. Inspired from a game they played previously, where some of the children were zombies in the forest, they agreed that the red colour was the zombie colour. When a zombie caught someone, this wristband would also have to be red and another zombie was created. In the game it became preferred to be red, and because both colours changed when wristbands were put together, some children tried to hold on to their colour by keeping it away from the others.    

The last test we made with the children, was to give them a compass in their hand and ask if they could walk the way the arrow pointed. It went okay, even though they got a bit confused when the arrow switched direction. To elaborate on the children’s understanding of physical location in relation to themselves and others, and explore the creation of location-based games, we have planned another user-test.   

Conversation with professor in child development Jan Kampmann


To get a professional point of view on both the issue and our product, we invited Jan Kampmann, professor from the Institute of Psychology and Educational Research at Roskilde University, to join us for approximately one and a half hour interview and sparring.

He told us that 90% of the time it is possible to make agreements with children that they will respect, but that sometimes they can forget. He suggested that when the children are spread out in larger areas on fieldtrips, it could expand the opportunities for social play, to know where the others are. This could contribute to more advanced games in the open space, and stimulate children in learning and playing with a new technology that activates them instead of making them sedentary. He imagined to create playful and physical exercises around a modern kind of compass.

He believes that the safety aspect will benefit both adults, because they can be more relaxed, and children because it increases their room for manoeuvring. In his opinion, the product should be as concrete and easily readable as possible, in order to make the children understand the rather abstract information of others' locations. Jan Kampmann concluded by summarizing that the focus has to be on both safety and play, and that it is important to be creative and think from a child's perspective, that is how it can be fun while providing open application options so that the children can come up with new usages and make a tool of their own.



We joined a fieldtrip


To gain understanding of how a fieldtrip with a kindergarten runs, we joined a Copenhagen kindergarten in one of their everyday fieldtrips.

The fieldtrip was a 15 minutes walk to the local library, where the children were let free in the kids department. After the trip we did an interview with the caretaker in charge of the fieldtrip. He described the procedure when going to a larger nature area without fences. Usually the caretakers walk around the area with the children, and tell them how far they can go, according to some chosen pointers in the surrounding landscape. The caretakers locate themselves so they can keep an eye on different areas, and communicate regularly to each other how many children they have their eyes on. Also, the caretaker was saying, usually they give responsibilities and tasks to the older children, who help out.
 
We discussed technical solutions with the caretaker. He was sceptical towards a technology that would take over the personal contact and relation between children and adults. Though, he was very interested in security enhancing solutions that could give message, if a child was going away from the group.